![]() Inside that is a Textures folder with a file named 'lut.png'. Basically, when you install Reshade into PCSX2, it makes a Reshade-Shaders folder in the PCSX2 directory. The LUT is like a bunch of different Reshade options in an easy to apply lut.png file. And each channel doesn't have to be quantized the same, so you could tweak it to give more resolution to the reds and greens of the Thief palette and less to blues.Īnd now enjoy some really retro System Shock 2. inis or messing around with gauges/numbers and drop down menus imo. Since shaders represent colors as floats, there's no need to stick to bit multiples, so the "roughness" can be adjusted to whatever degree you like. At the time of writing this, unlike say, Deus Ex or System Shock 2, the HD texture pack(s) for this game are extremely different to the original textures and of poor quality. I did look for a while on google, I cant get either to display any depth information, just a white screen. Hello, hello, sorry to have to come here and ask. Sweetfx technically went defunct a long time ago. 3 years 11 months ago 1 by nigelxw Depth effects in Deus Ex & System Shock 2 was created by nigelxw. Maybe not as powerful as enb but easier to work with and better on overall compatibility. Still a good bit of demand and interest in it, for sure Love reshade myself. ![]() This quantizes the output to the equivalent of RGB444, aka 12-bit color. ReShade + SFX 2.0 ReShade Version: v2.0.1f4 Download This thread is here for the open discussion of all things 'ReShade/SFX 2. Recently there was even an experimental DX12 version. Code: // Palettize to 8-bit palette (DARKPAL.PCX). ![]()
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